Interesting concept, though functionality seems a bit sticky re: the lever to drop the body. Clicking it on the same position doesn't immediately do anything, and I have to click a few times just to get it to function once (either to open or close, as in, I click twice to close the bridge when it's open). If this is from needing to inhibit input during the animation, I'd suggest doing away with the need for a second click and having the bridge replace itself automatically.
Pretty good game, the start is a bit slow but after you get the first upgrade it seems to go really fast. Like I said, good game. I hope to see more of this game in the future.
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Good game but sooo slow.
Kaikkea sitä
Question, whats the chance of kings appearing?
I wondered the same thing
but i got 8 kings within 11185 total souls
idk what can flying death do but it still a good game
I wondered this as well, they pop up in the window in the background. they just add a "Souls per Second" separate from the caged demon and executio
Interesting concept, though functionality seems a bit sticky re: the lever to drop the body. Clicking it on the same position doesn't immediately do anything, and I have to click a few times just to get it to function once (either to open or close, as in, I click twice to close the bridge when it's open). If this is from needing to inhibit input during the animation, I'd suggest doing away with the need for a second click and having the bridge replace itself automatically.
there is a thing called cooldown
i like it
love it, the caged slave is my favorite :D
imagine you could do this for a living.
I already do that for a livin
Ayo?
never mind
very fun
Fun game, it starts to lag a big after buying the final creature a few times, but still enjoyed it, good job!!
Thank you! Good to hear you enjoyed it! I think I have to do some optimization to remove lagging.
Pretty good game, the start is a bit slow but after you get the first upgrade it seems to go really fast. Like I said, good game. I hope to see more of this game in the future.
Thank you for the feedback! I'm always curious to hear suggestions how to improve this game even further. Thanks!